Voltaic Grenade Witchhunter
Mercenary — Witchhunter, built around Voltaic Grenade.
Grenade sub-detonations + Witchhunter's Judge, Jury, and Executioner — every blast chunks by percentage
Playstyle: Bossing — grenade cycler. Budget: league-start.
Verified performance
This build deals 0.3× the damage of a typical build on identical gear. Measured with the real Path of Building calculation engine on a standardised endgame gear baseline, so builds can be compared like for like. Your own numbers will differ with your actual gear and configuration.
| Damage per second | 719 |
|---|---|
| Damage vs typical build | 0.3× |
| Life | 1,982 |
| Energy shield | 179 |
| Effective health pool | 4,357 |
| Survivability vs typical build | 0.99× |
Because every build is tested on the same defensive gear, survivability barely varies between them — damage is what separates them, and that is what this ranking measures.
Skill setup
Main skill: Voltaic Grenade, supported by Short Fuse I, Lightning Penetration.
Ascendancy
Witchhunter passives: Judge, Jury, and Executioner, No Mercy.
Gear
- weapon1: Crossbow — look for % increased Physical Damage, % increased Attack Speed, +to Level of Grenade Skills
How this build works
- Voltaic Grenade: Verified grenade — lightning detonations with area coverage.
- Judge, Jury, and Executioner: Verified Witchhunter notable — execution-threshold damage against weakened enemies; grenade spam pushes bosses into the execution band fast.
- No Mercy: Verified Witchhunter notable — more damage to low-life enemies; stacks with the execution loop.
- Short Fuse I: Real PoE2 support — grenades detonate faster; higher blast frequency.
- Lightning Penetration: Verified support — every detonation bypasses resistance.
Builds on SynergyBreaker are generated and verified against real game data. SynergyBreaker is a fan-made tool and is not affiliated with the game's developer or publisher.