Voltaic Grenade Witchhunter

Mercenary — Witchhunter, built around Voltaic Grenade.

Grenade sub-detonations + Witchhunter's Judge, Jury, and Executioner — every blast chunks by percentage

Playstyle: Bossing — grenade cycler. Budget: league-start.

Verified performance

This build deals 0.3× the damage of a typical build on identical gear. Measured with the real Path of Building calculation engine on a standardised endgame gear baseline, so builds can be compared like for like. Your own numbers will differ with your actual gear and configuration.

Damage per second719
Damage vs typical build0.3×
Life1,982
Energy shield179
Effective health pool4,357
Survivability vs typical build0.99×

Because every build is tested on the same defensive gear, survivability barely varies between them — damage is what separates them, and that is what this ranking measures.

Skill setup

Main skill: Voltaic Grenade, supported by Short Fuse I, Lightning Penetration.

Ascendancy

Witchhunter passives: Judge, Jury, and Executioner, No Mercy.

Gear

How this build works

  1. Voltaic Grenade: Verified grenade — lightning detonations with area coverage.
  2. Judge, Jury, and Executioner: Verified Witchhunter notable — execution-threshold damage against weakened enemies; grenade spam pushes bosses into the execution band fast.
  3. No Mercy: Verified Witchhunter notable — more damage to low-life enemies; stacks with the execution loop.
  4. Short Fuse I: Real PoE2 support — grenades detonate faster; higher blast frequency.
  5. Lightning Penetration: Verified support — every detonation bypasses resistance.

Builds on SynergyBreaker are generated and verified against real game data. SynergyBreaker is a fan-made tool and is not affiliated with the game's developer or publisher.