Lightning Arrow Chain Deadeye
Ranger — Deadeye, built around Lightning Arrow.
Endless Munitions + Chain I — every arrow becomes screen-wide AoE
Playstyle: Fastest mapper. Budget: league-start friendly.
Verified performance
This build deals 1× the damage of a typical build on identical gear. Measured with the real Path of Building calculation engine on a standardised endgame gear baseline, so builds can be compared like for like. Your own numbers will differ with your actual gear and configuration.
| Damage per second | 2,096 |
|---|---|
| Damage vs typical build | 1× |
| Life | 1,964 |
| Energy shield | 179 |
| Effective health pool | 4,061 |
| Survivability vs typical build | 0.98× |
Because every build is tested on the same defensive gear, survivability barely varies between them — damage is what separates them, and that is what this ranking measures.
Skill setup
Main skill: Lightning Arrow, supported by Chain I, Lightning Penetration, Multishot I.
Ascendancy
Deadeye passives: Endless Munitions, Called Shots.
Gear
- weapon1: Bow — look for % increased Physical Damage, Adds # to # Lightning Damage, % increased Attack Speed
- weapon2: Quiver — look for Adds # to # Lightning Damage to Attacks, % increased Attack Speed
How this build works
- Endless Munitions: Verified Deadeye notable — skills fire an additional projectile. Chain compounds on the doubled base count.
- Chain I: Real tiered support (verified — PoE2 supports are tiered I/II/III) — projectiles chain between enemies at near-full damage.
- Lightning Penetration: Verified untierd support — every chained hit bypasses lightning resistance.
- Called Shots: Verified Deadeye notable — accuracy-scaled damage bonus on your projectile spam.
- Multishot I: Real PoE2 support (replaces PoE1's 'Lesser Multiple Projectiles') — even more arrows per shot.
Builds on SynergyBreaker are generated and verified against real game data. SynergyBreaker is a fan-made tool and is not affiliated with the game's developer or publisher.