Fork-Pierce Cascade Deadeye
Ranger — Deadeye, built around Lightning Arrow.
Fork + Pierce I + Forking Projectiles notable — recursive projectile splitting for exponential coverage
Playstyle: Map-clear specialist. Budget: mid.
Verified performance
This build deals 3.2× the damage of a typical build on identical gear. Measured with the real Path of Building calculation engine on a standardised endgame gear baseline, so builds can be compared like for like. Your own numbers will differ with your actual gear and configuration.
| Damage per second | 6,700 |
|---|---|
| Damage vs typical build | 3.2× |
| Life | 1,964 |
| Energy shield | 179 |
| Effective health pool | 4,276 |
| Survivability vs typical build | 0.98× |
Because every build is tested on the same defensive gear, survivability barely varies between them — damage is what separates them, and that is what this ranking measures.
Skill setup
Main skill: Lightning Arrow, supported by Fork, Pierce I, Ricochet I.
Ascendancy
Deadeye passives: Endless Munitions.
Gear
- weapon1: Bow (high crit base) — look for % increased Physical Damage, Adds # to # Lightning Damage, +# to Critical Hit Chance
How this build works
- Endless Munitions: +1 base projectile — Fork multiplies the larger base count.
- Fork: Verified support (untiered in PoE2) — projectiles split on first hit. With the Forking Projectiles tree notable, forks can fork AGAIN.
- Pierce I: Verified tiered support — projectiles pierce before forking, so each arrow hits more targets per split.
- Ricochet I: Real PoE2 support — adds chain behaviour on top of fork+pierce for total coverage.
Builds on SynergyBreaker are generated and verified against real game data. SynergyBreaker is a fan-made tool and is not affiliated with the game's developer or publisher.