Fork-Pierce Cascade Deadeye

Ranger — Deadeye, built around Lightning Arrow.

Fork + Pierce I + Forking Projectiles notable — recursive projectile splitting for exponential coverage

Playstyle: Map-clear specialist. Budget: mid.

Verified performance

This build deals 3.2× the damage of a typical build on identical gear. Measured with the real Path of Building calculation engine on a standardised endgame gear baseline, so builds can be compared like for like. Your own numbers will differ with your actual gear and configuration.

Damage per second6,700
Damage vs typical build3.2×
Life1,964
Energy shield179
Effective health pool4,276
Survivability vs typical build0.98×

Because every build is tested on the same defensive gear, survivability barely varies between them — damage is what separates them, and that is what this ranking measures.

Skill setup

Main skill: Lightning Arrow, supported by Fork, Pierce I, Ricochet I.

Ascendancy

Deadeye passives: Endless Munitions.

Gear

How this build works

  1. Endless Munitions: +1 base projectile — Fork multiplies the larger base count.
  2. Fork: Verified support (untiered in PoE2) — projectiles split on first hit. With the Forking Projectiles tree notable, forks can fork AGAIN.
  3. Pierce I: Verified tiered support — projectiles pierce before forking, so each arrow hits more targets per split.
  4. Ricochet I: Real PoE2 support — adds chain behaviour on top of fork+pierce for total coverage.

Builds on SynergyBreaker are generated and verified against real game data. SynergyBreaker is a fan-made tool and is not affiliated with the game's developer or publisher.